Right hand, right knee up steps=right-left & up

Left hand, left knee up steps=left-right & up

Protect the ball with 2 hands on the same side

Palm facing the basket 1st, then finger roll

TEACHING PROGRESSION

No step, 1 step, 2 steps, 1 dribble,

multiple dribbles, off of the pass

B.E.E.F.

-Balance- good base with shooting foot in front

-Elbow- under the ball with wrist cocked

-Eyes- see a spot on the rim

-Follow through- Feel your Fingers(ball comes off the 1st two fingers)

Shooting pocket (swing your arm into the shooting pocket)

On the floor- imaginary shot no ball

On the floor-form shot to yourself with ball

Imaginary shooting- with partner, no ball

Form shooting- with partner with ball

Off of the backboard, 1 hand

Shooting ladder, 1 hand (make 2-step back)

Make 2 free throws

1. Dunleavy Drill( on the move) **FREE THROWS**

2. Hot Shot1 .Swish (from 3')

3. Beat Bill Bradley 2 .Streak

4. Knock Out, Zap. etc. 3.High five

5. Horse. Follow The Leader 4.Golf

Hold your follow throughIn order to get proper rotation on a shot, the shooter's follow-through must be correct. The best way to do this is to make sure that after the ball is released, the shooter's arm is fully extended at an approximately 45 degree angle(so the elbow is above the eye)and the hand flops over at the wrist like you are "waving goodbye" to the ball

**The Layup**

**The Hook Shot**

direction for a power move, drive, or pass.

The fundamental footwork the Hook shot is somewhat similar to a layup. Takeoff for the hook is from the “non-shooting foot” (the foot opposite the shooting hand). With your back to the basket, step so that the non-shooting foot is perpendicular to the target point (the basket) and rotate your body ninety degrees so that the shoulder of the non-shooting arm is pointing directly at the basket. The shooting arm is extended away from the defense and completes a sweeping overhead arc toward the basket, in the same ninety degree plane as the body.

The hook shot series, when used with both hands, will make players most effective around the basket and enable them to score against much taller defenders.

**SHOOTING DRILLS**

Shooting workout either alone and spinning the ball to yourself or in partners off of a pass. The player goes through a series of 7 shots 3 times each determined by the coach that fits into their offense. From each wing we use 1)catch and shoot 2)catch-baseline drive 3)catch dribble baseline jumper 4)catch-jab-crossover & drive 5)catch-jab-step back-shot 6) catch-jab-head fake-drive 7)catch-shot fake-2 dribble jumper. The key is to take GAME SHOTS FROM GAME SPOTS AT GAME SPEED with constant movement in between shots. Finish with 2 free throws. 7 shots x 3 times each x 2 pts + 2 FT = 44 pts. An improved score and completing the drill in a shorter time indicates improvement.

Shooting workout either alone and spinning the ball to yourself or in partners off of a pass. The player goes through a series of shots. The key is to take GAME SHOTS FROM GAME SPOTS AT GAME SPEED with constant movement in between shots by either touching the sidelines or half court. Shoot free throws when you are tired.

Shoot for 30 seconds or a minute from designated spots, each worth a point total. Top of the Key=5, Elbows=4, corners=3, layups=1. Give a 10 pt bonus if they shoot from each spot.

Shooting workout done alone. 1 pt for each made shot. 2 pts for Bill Bradley for each miss. Play to 11.

Line of shooters at the free throw line. 1st two players with a ball. Player#1 shoots until he makes it, getting his own rebound on a miss. Player#2 shoots and if he makes his shot BEFORE #1, #1 is out. Ball is returned to the line and game continues until the one player left is the winner.

First player(#1) in line shoots from a spot , and if he makes it all of the following players must shoot the same shot. If they miss, they get a letter. If #1 misses, the next player in line gets to choose a spot. Repeat

First player in line shoots from a spot, and all of the following players must shoot the same shot. Can be a competitive group drill up to a specified number.

Line of players starts at half court (with a full team, work both sides simultaneously). One player starts under the basket with a ball. First player in line sprints toward the basket and receives a pass for a jump shot. The passer sprints at the shooter and continues running, receiving a pass from the next person in line. The shooter retrieves his ball and passes to the next person n line for a shot. The original passer receives the pass at half court and dribbles to the opposite basket, making an open court move (in-n-out, hesitation, etc) at the three-point line and then makes a lay-up. He retrieves his ball and heads to the end of the line at half court.

Start with 3 players outside the arc, 2 of which have a ball, hence 3 with 2. One of the players (player 1) starts by shooting a 3, rebounding his shot, passing to the player without a ball (player 3) and relocating outside the arc. After player 1 shoots, player 2 shoots a 3, rebounds his shot, passes to the player without a ball, (which is now player 1) and relocates outside the arc. This continues with a player shooting, rebounding his shot, passing to the player without a ball and relocating outside the arc. We go for time, usually somewhere from 30 seconds to 2 minutes.

We then do everything exactly the same except everyone shot fakes, 1 or 2 dribbles and a jump shot. Thirdly, we have them drive hard to the basket for a layup. We try to have them get there in 2 dribbles max.

hand, try to make the basket WITHOUT hitting the rim. Shoot until you hit the rim or miss- then it’s your partners turn. Play to 10. Add your guide hand later.

Shoot Free Throws alone or with a partner. Shoot until you miss - then it’s your partners turn. Play to 10.

Shoot Free Throws alone or with a partner. If the shot swishes or hits the back of the rim and come directly back to the shooter(without moving), the shot is worth 5 pts. If the shooter moves it is worth 3. If it hits the rim TWICE or more it is worth 1. A miss is MINUS 2 pts. Play to 16 pts.

Shooting workout either alone or with a partner. Like “Around the World” When you make a shot from one spot, you can move to the next spot. Count total shot to complete the “course”.

The object of this drill is to make two free throws at each of six baskets. Each player starts with a ball at a basket. The player has 3 shots to make 2 at each basket. If the player makes 2 shots at a basket, he / she moves to the next basket and repeats the process. If a player does not make 2 shots at a basket, he / she must move back one basket. When the player arrives at the last basket, he / she must make 2 shots in a row. Add time limitations, consequences for finishing last, etc.

Line up the entire team on the baseline. Bring them one at a time to the foul line. They shoot 1 and 1. If they make both ends of the 1 & 1, the next player in line shoots. If they miss the front-end of the 1 & 1, the team sprints down to the opposite base line and back. If they make the front-end and miss the back-end, the team sprints down to the other baseline and stops. Continue until every player has a turn.

Put at least one player and one basketball at each of the six baskets. Even the rest of the team so that there are no more than three players at a basket. The players must shoot one and one at each basket in a specified time limit. If you miss your first shot you go to the end of the line at your basket. You cannot rotate baskets until you have made both ends of the one and one. Be prepared for backlogs at baskets where poor shooters are stuck. Good shooters can complete a six-basket rotation in five minutes. Once the start command is given the drill doesn’t stop until time expires. They must rebound their own miss and pass to the next shooter in line. Stick to the time limit. It adds the element of pressure to the shooters.

The entire team lines up around the lane. Choose someone to shoot 2 free throws. If they make both, the team doesn’t run. If they miss one, the whole team does a down and back. If they miss both, the whole team runs a suicide. Have three people shoot each day that means everyone will shoot once a week. This provides the team some incentive to make free throws as well as providing them with some pressure to make the shots. Look for the players that volunteer to shoot versus the ones who try to hide. This helps make decisions on late game substitutions easier.

Let each player shoot free throws for a specific time period, say five or ten minutes. Count the largest number of shots made in a row. Also keep up with the largest number of misses in a row. Subtract the difference for a net score.

Five players with two balls take positions around the foul line area. The first player with the ball takes a free throw shot. If he makes the basket he takes the ball for a second shot. This continues until he misses a shot. Then we rotate and the next player takes his position. If a player hits ten in a row he is the winner.

You need at least three players in a group. Have them shoot five each, rotating around the key. The player that is going to shoot next is jumping rope. Not casually jumping rope but speed jumping.

Give each player a ball and use all the baskets in the gym. Place two players at each basket. Player 1 at the line steps up and shoots the front end of a one and one. If he makes it he automatically shoots his second shot. If he makes his second shot he rotates to the next basket. If the player misses the front end of the one and one he rebounds his ball and dribbles sprints the entire length of the floor 2 times. He then returns to the basket where he missed his free throw. If he makes the first, but misses the second, he rebounds his miss and dribble sprints the length of the floor and automatically rotates to the next basket. The first player to make it around the horn, must return to his home basket. The player now must make both ends of the one and one to win. If they miss this shot they must rebound the miss and dribble sprint the length of the floor one time and attempt the front end again at their home basket. The first player to complete the around the horn and makes two straight at their home basket wins.

You will need to find a board such as a 2 x 4 that is about two feet long. Hammer nails down the length of the board about 2 or 3 inches apart. Make sure you have a nail for each player on the roster. Make each player a nametag and punch a hole in it. Hang each at random on each nail to start the competition. Try to do this drill everyday. Each player on the board pairs up with his opponent for that day. We try to shoot 50 but at least 10 a day. Whoever makes the most wins and moves up. The only way to advance is to beat a player that’s above you. The player in the top spot shoots every other day to allow players in the #3 and below spot to move up. It’s a lot of fun and adds to the competition when you mix the varsity and J.V. together. You can play this game all year for a trophy.

Place a team at each end of the floor lined up around the free throw lane with one ball. For example, A team vs. B team. Coach says begin and each player shoots two free throws and rotates. A swish is worth 2 points. It the ball hits the rim or backboard and goes in its worth one. A miss is minus one. You cannot go below zero. The first team to 16 wins.

The drill is designed to add an element of game-like pressure to shooting foul shots in practice. Divide the team in half and let each group go to a goal with one ball. The two “teams” will start with a tie score, for example 60 – 60, and each player will shoot a one and one. The first team to 70 wins the game. If one player misses the front end and his “opponent” hits, that team must wait until the opponent shoots the bonus. This allows each team the same number of shooters. Play best out of three changing ends after each game. It should take around ten minutes to complete the drill. You may want to have the losing team run a sprint / suicide for each point they lose by. Another way to reward an individual is to make a rule that if you don’t miss a shot but your team loses, you don’t have to run.

Two teams compete against each other. Each player shoots one shot and rotates. Starting score is ten. A miss adds a point to the total and a made free throw subtracts a point. Object is to get to zero first.

Players shoot a designated number of free throws and run a windsprint or conditioning drill for each miss.

Have every player in a line jogging around the gym. The team will run non-stop until the coach calls a player’s name to shoot while the others continue to run. If “A” makes his shot he lines up on the free throw line waiting for the next player called to shoot. If he misses the shot he gets back on the train and runs. If the second player “B” makes his shot, following a make by “A”, we have two lined up waiting on the next shooter. If the 3rd player “C” misses, he takes off running and takes player “A” and “B” stays. We might end up with five players lined up resting while the next shooter comes to the line. On a miss the first player in the line will also have to run. The team gets two tickets for the train on every miss. This drill is a lot of fun.

The player starts out with five points. If the ball goes in without touching the rim or the backboard he gets one point. If it goes in after it hits the rim or the backboard, his score stays the same. If he misses the shot he loses one point. If the player gets 10 points they win, it they get down to 0 they lose.

The shooter starts out with zero points and the game will end with twelve points. Shooter gets one point for a make; the imaginary opponent gets two points for a miss.

The coach puts players at a basket in pairs, a shooter and a rebounder. If you are going for ten in a row the player has to tell the coach after he hits his 7th shot. I like to know with three shot’s left to add to the pressure. The shooter and rebounder switch positions after every miss.

The main idea of this drill is that you make 25 points. After you shoot the free throw, you grab your own rebound and score under the hoop. You have to make the free throw and the short shot to earn a point. The shooter must get to the ball before the second bounce on the floor. We give the players one bounce in order to complete his follow through and not rush the shot.

Players shoot 10 free throws. The only baskets that count are the ones that don’t hit the rim. This requires lots of focus and the proper amount of arch on the shot.

Players work in groups of three. We need a shooter, a rebounder, and a recorder. We are looking for the total number made and any streaks of 25 out of 25. If players are advanced and constantly hitting 25 straight, challenge them to have 15 no iron shots.

Players divide into two groups on each end of the court. Each player gets a one and one shot. Keep up with the total of shots made in a row by the group. If the group has 7 straight makes and the next man misses he runs 8 laps or sprints.

The team forms a circle around the lane area. Each player steps to the line for 3 shots. The rest of the guys talk noise and try to distract the shooters focus by being silly. You cannot touch the shooter and must stay outside the lane. The player will run a suicide for each miss after every player has had a chance to shoot. This drill is a lot of fun and always good for a laugh.

All 12 team members line up on the baseline. Each player must step to the line and shoot one shot. If the first player misses the team runs 12 sprints to 1/2 court and back. After a short break (about 30 seconds standing on the baseline) the next guy steps to the line. If he misses we run 11 sprints. The team will not run on makes and drop to the next number. Let the team members volunteer who wants to shoot. You’ll find out how has confidence in his shot and also who the team has confidence in at the line. This is a great drill to get teams attention. Let them know how much you run is up to them.

This drill attempts to simulate the game situation where the free throw shooter is fatigued. Use all your baskets and break the players up into groups of three. At each basket, there is one shooter, one rebounder and one “runner”. The shooter shoots two free throws, while the rebounder rebounds for the shooter, and the runner sprits a lap. After shooting the two free throws we rotate and the “runner” shoots.

Line the team up at one basket and put a tie score on the scoreboard, say 70 – 70. Each player takes one foul shot. For the make we get one point and for each miss our opponent gets two points. We shoot until every player takes a foul shot. If we lose the game we run and start again.